Tabris
Jiyuu Tenshi
Note that the screenshots of the Xbox version are taken with the help of the dev kit's built-in capture tool (so they appear sharper than the other shots, which were captured with an external tool since Nintendo and Sony don't offer similar devices).
Unlike most other EA games, Agent Under Fire doesn't offer 16x9 widescreen support for HDTV and DTV sets. Neither the PS2 nor the GameCube version supports 480p (progressive scan) -- the Xbox version seems to have some sort of bug that changes the signal (it will reset the video signal and switch between 480p and 480i between missions. Weird).
Winner: GameCube
Feature PlayStation 2 Xbox GameCube
Media/Size 1 DVD (4.7GB) 1 DVD (9 GB) 1 GCD (1.5GB)
Stages 12 12 12
Multip. Arenas 12 12 12
Multiplayer 4 (multi-tap) 4 4
Resolution 640x480 640x480 640x480
Progressive scan No No No*
Widescreen No No No
Sound Stereo Surround Dolby Digital 5.0 Stereo
Control configs 4 4 4
Initial load time 50 sec 33 sec 28 sec
Avg. level load time 14 sec 18 sec 8 sec
Multip. load time 14 sec 12 sec 3 sec
Volume control 2 sliders 2 sliders 2 sliders
Vibration Yes (on/off) Yes (on/off) Yes (on/off)
Difficulty settings 3 3 3
FINAL VERDICT
EA did a great job porting the original PS2 game to GameCube. Although it would have been nice to see some serious enhancements such as bump mapping, the improved framerate and smoother look is much appreciated. Sadly, the port's not perfect as the sound in the GCN version isn't quite up to par with the PlayStation 2 game. You won't notice it if you don't have a Pro Logic capable receiver, but take it into consideration if you're an audio nut and you value sound more than visuals. The Xbox port is a little sloppy when it comes to graphics and load times -- and outside the built-in Dolby Digital support, the game doesn't use any of the console's strengths to good effect. If you disregard the lack of surround sound in the GameCube version, Agent Under Fire GCN is clearly the best out of the bunch. Load times are shorter, the framerate is more stable, the flicker and jaggies of the PS2 version are pretty much gone, and the control setups work just fine. It would have been nice if EA could have fixed some of the things gamers complained about when they first played the PS2 game, but as it stands, Agent Under Fire still provides some much needed first-person action on Nintendo's neglected new console.
Quelle: IGNinsider
P.S. Sobald mein Webspace wieder funzt, kann ich euch die Screenshots liefern.
Unlike most other EA games, Agent Under Fire doesn't offer 16x9 widescreen support for HDTV and DTV sets. Neither the PS2 nor the GameCube version supports 480p (progressive scan) -- the Xbox version seems to have some sort of bug that changes the signal (it will reset the video signal and switch between 480p and 480i between missions. Weird).
Winner: GameCube
Feature PlayStation 2 Xbox GameCube
Media/Size 1 DVD (4.7GB) 1 DVD (9 GB) 1 GCD (1.5GB)
Stages 12 12 12
Multip. Arenas 12 12 12
Multiplayer 4 (multi-tap) 4 4
Resolution 640x480 640x480 640x480
Progressive scan No No No*
Widescreen No No No
Sound Stereo Surround Dolby Digital 5.0 Stereo
Control configs 4 4 4
Initial load time 50 sec 33 sec 28 sec
Avg. level load time 14 sec 18 sec 8 sec
Multip. load time 14 sec 12 sec 3 sec
Volume control 2 sliders 2 sliders 2 sliders
Vibration Yes (on/off) Yes (on/off) Yes (on/off)
Difficulty settings 3 3 3
FINAL VERDICT
EA did a great job porting the original PS2 game to GameCube. Although it would have been nice to see some serious enhancements such as bump mapping, the improved framerate and smoother look is much appreciated. Sadly, the port's not perfect as the sound in the GCN version isn't quite up to par with the PlayStation 2 game. You won't notice it if you don't have a Pro Logic capable receiver, but take it into consideration if you're an audio nut and you value sound more than visuals. The Xbox port is a little sloppy when it comes to graphics and load times -- and outside the built-in Dolby Digital support, the game doesn't use any of the console's strengths to good effect. If you disregard the lack of surround sound in the GameCube version, Agent Under Fire GCN is clearly the best out of the bunch. Load times are shorter, the framerate is more stable, the flicker and jaggies of the PS2 version are pretty much gone, and the control setups work just fine. It would have been nice if EA could have fixed some of the things gamers complained about when they first played the PS2 game, but as it stands, Agent Under Fire still provides some much needed first-person action on Nintendo's neglected new console.
Quelle: IGNinsider
P.S. Sobald mein Webspace wieder funzt, kann ich euch die Screenshots liefern.